YoshikoOzuna418

This is that introduction to a set of articles designed to provide some idea of what to consider when faced with flop decisions in hold 'em. The purpose of this introduction is part to stand for a reference for most of the concepts I make use of in the line, as well as act as some sort of disclaimer; No article or even book on poker is going to be complete and full-covering, and for stringency it's crucial for you to declare where the limits are sketched. Basic Analysis Methodology

To help us find the correct action to get, I'm going to mostly be while using the Fundamental Theorem with Poker. If you're not familiar with it, it - when considering this series, at the least - basically means this: Whoever makes this fewest and at a minimum costly mistakes could be the one who profits. It applies specifically to heads-up circumstances, which fits the following series perfectly.

Heads-up limit hold 'em can be a battle of slipups. By "mistake" Air cleaner will add putting in money as soon as you shouldn't, and failing to put in money when it's best to. If you can get your opponent to include money when he or she shouldn't, you'll gain. If you can avoid putting in money when people shouldn't, he won't.

When play poker online comes down to a battle of mistakes, hand reading is imperative. Since we'll only most often have one street value of information (preflop), and moreover my examples are from online poker rooms, we'll have to settle for a mathematical approach according to percentages given by PokerTracker stats (discover below). If we don't have even that much ("playing with an unknown") we will have to base our actions on which the average player is like and act accordingly. Limitations

The heads-up situations are presuming which only two players watch a flop, not there are only two players at the table. This is fundamental distinction because in the effects it is wearing the possible give ranges. See following regarding blind steals.

Unless otherwise stated, I presume that opponent in your examples I show can be a decent - not necessarily expert, not awful - player. The kind of mistakes that a really player will generate include being a little too loose preflop, a touch too loose on this flop, bluff many times and slowplay too often.

Blind steals may not be included. The goal with the articles is to illustrate aspects to consider when two serious hands are against each other in the flop. In a steal situation, one or both players typically have nothing, and quite possibly weak nothings. Understanding how to play within these situations is important, but is not a part of the scope about this series. See this Oblivious Stealing article for an introduction to shades steals. Concepts Implemented Pot odds

You have to know what this is, and not just in regards to limit hold 'em flop decisions. There are two articles with CardsChat. com that will discuss pot odds:

Poker Odds With regard to Dummies

Concept: Pot Odds Equity

Another fundamental concept. Begin to see the Poker: Equity article on an introduction to equity. Donkbet

In limit hold 'em, especially in heads-up planting pots, the preflop raiser can virtually always create a continuation bet. Accordingly, many players love to check-raise (or just smooth-call) once they flop something good, and, for reasons I most certainly will not speculate concerning, when a player instead decides to bet in the preflop raiser, sometimes it is called a "donkbet" and also "donking the flop. " As some sort of sidenote, the term works for any turn and river additionally - it simply means betting into whoever has the initiative. This, not surprisingly, can only be achieved by the player out of position. Free card

There are a few different free business cards plays, both in need of position: Opting not to bet in position on the flop to see a cheap turn, and betting the failures, leaving open the choice to check behind on the turn to read the river. PokerTracker numbers Some reads are presented as pokertracker stats, e. g. "35/12/1. 5" together with these numbers mean, respectively: VP/PFR/AF.

VP: Volountarily put money in pot. A percentage clue of how loose the player is preflop. This value does not automatically equal "number with flops seen" since a player checking the BB do not get "points" on this scale. PFR: Preflop increase. Percentage of arms this player has raised with preflop. AF: (Postflop) Aggression Factor. Sum with bets and raises, divided by amount of calls, i. orite. a ratio. That ratio, as this name implies, says something about how passive or aggressive a player is.

In get to properly know the numbers, it will help to have some concept of what "normal" enjoy means. At 6-max furniture, good players usually range from 20/14/2. 5 to help 30/20/1. 8. Note that VP and PFR usually go in hand as they go up, whereas the postflop violence factor usually falls with an improved VP. The reason for AF going down is simply that good players do not put in the maximum amount of money when they're at the rear of as when they're ahead of time, and a looser player is going to be behind after the flop more often than a firmer player. A semi-loose person usually ranges VP 30% : 40%. Loose players around 40%-50%, and then there's the "fun" people who play 50-60% on their hands. Once within a blue moon, you detect a player who'll literally play every hand, but they're so rare that hoping dissect hands that contain such players don't be worthwhile*.

There are, of course, other ways an individual might be a winning player without having to be specifically within the range of stats We list above. But they're the exemption, not the norm - and as a general rule of thumb, if someone deviates by a fair margin with these numbers, you will be pretty sure that they're making mistakes somewhere, and we will discuss ways to exploit those mistakes over the flop. Having said that, stats can be argued indefinitely, but this is not the focus of this series.

One other stat that i will sometimes look at is WTSD which is short for "Went To Showdown" and it is a percentage showing how often a certain player, once she sees some sort of flop, actually gets to showdown. This is sort of the postflop equivalence with VP; how loose a gamer is once they attempt to continue preflop. Much like AF, this value provides different meanings contingent on VP. Someone who sees a lot of flops, would do well not to go to showdown very often. Someone who : and I take the extreme case - folds almost everything but AA together with KK would do well to attend showdown virtually always. A certain cost of WTSD isn't "good" or "bad" on its own, it's a product or service of how freely you play preflop.